DARK
7Barrel Dragon
ATK:
2600
DEF:
2200
View:
4672
Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads.
Barrel Dragon — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 50 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Barrel Dragon converts its body into one conditional removal: a once-per-turn targeted destruction that succeeds only when a 3-flip coin toss lands at least 2 heads, so about half the activations fail with the target intact. Its 2600 ATK and Level 7 body earn almost nothing on their own. The score rests on the 21-deck footprint across 15 archetypes and a clean 1-3 copy spread, which show the card is playable but not that it is strong. No combo, guide, or usage-statistics evidence exists, so accessibility and combo conversion are unverified.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | No searcher or self-search text in the description and no starter role or searched-for role combo data; the card is live in 21 decks, mostly alongside Ursarctic and Orcust cards, but the route to it is unverified (observed deck presence, inferred route). |
| Combo & Conversion | 30 | Text gives a single targeted destruction and no board extension; with zero combo appearances and no power index data, conversion is text-only inference (inferred). |
| Resource Economy | 30 | Destroys one opposing monster with no card advantage or refuel, and the 50% coin gate further lowers the value of each activation (verified text, inferred value). |
| Effect & Interaction | 40 | Once-per-turn, single-target destruction with no negate or hard lock; the 50% coin gate makes it soft rather than reliable (verified text, inferred strength). |
| Material Utility | 50 | Level 7 DARK Machine is a usable material for Level 7 Synchro or Xyz plays, and the body remains a Machine after the effect is negated; no material role combo data supports it (verified stats, inferred use). |
| Resilience & Flexibility | 40 | Effect can be negated or the target protected before the flip, and the coin toss adds variance; no redundancy or multi-turn evidence in the sample (inferred). |
| Deck-Building Efficiency | 70 | No garnet or self-lock in the text; 8 of 21 decks run 3 copies and 12 run 1, so copies are cheap to add and splash-neutral (observed deck counts, verified text). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 48, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Once-per-turn targeted removal on any opposing monster with no stated cost
- Level 7 DARK Machine body is usable as material even when its effect is blanked
- Broad deck footprint: 21 decks across 15 archetypes, with 1-3 copies per deck
Weaknesses
- Destruction needs at least 2 heads in 3 flips, so roughly half of activations fail to destroy
- Once per turn and limited to one target per activation
- No searcher or combo evidence, so accessibility and conversion routes are unverified
Counters / choke points
- Negating the activation in response to its effect (inferred from text)
- Protecting the targeted monster before the coin tosses resolve (inferred from text)
Best use
Coin-gated Removal / board breaker. Decks: Ursarctic, Orcust, Black Luster Soldier. Suggested copies: 2.
Evidence & gaps
- Verified: Effect text: once per turn, target 1 opponent monster, toss a coin 3 times, destroy it if at least 2 heads; Level 7, DARK, Machine, 2600 ATK / 2200 DEF from card data; 21 decks total, 15 distinct archetypes, avg 1.81 copies (12 at 1 copy, 8 at 3 copies)
- Observed: Desperado Barrel Dragon co-occurs in 14 of 21 decks (66.7%); Ursarctic partners each co-occur in 8 of 21 decks (38.1%); 85.7% of decks use gameplay type 7; none run it in the side
- Inferred: Destruction succeeds on about 50% of activations (P(at least 2 heads in 3 flips) = 0.5); Level 7 body is a usable Synchro or Xyz material; Protection or negation can stop the effect before the flip
- Data gaps: no combos supplied: combo conversion and starter role/searched-for role/material role are text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion % inferred from deck sample only no banlist token: assumed 3 copies (unlimited) no rulings supplied for coin-toss or targeting edge cases no searcher or self-search text to confirm accessibility beyond deck presence






